Results for spec/EXT_texture_array/copyteximage 1D_ARRAY samples=6

Overview

Result: None

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Details

Detail Value
Returncode 0
Time 0:00:00.218249
Stdout
Testing GL_TEXTURE_1D_ARRAY
NOTE: We use glCopyTexSubImage2D to set 4 texture layers at once.
Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RED
Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RG
Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RGB8
Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RGB16
Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RGB16F
Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RGB32F
Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RGBA8
Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RGBA16
Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RGBA16F
Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RGBA32F
Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_COMPRESSED_RED
Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_COMPRESSED_RG
Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_COMPRESSED_RGB
Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_COMPRESSED_RGBA
Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_LUMINANCE
Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_LUMINANCE_ALPHA
Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_INTENSITY
Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_DEPTH_COMPONENT
Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_DEPTH_COMPONENT16
Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_DEPTH_COMPONENT24
Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_DEPTH_COMPONENT32F
Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_DEPTH24_STENCIL8
Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_DEPTH32F_STENCIL8
Stderr

        
Command /home/jljusten/src/fdo/piglit/bin/copyteximage 1D_ARRAY -samples=6 -auto
dmesg
None

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